It was one of the first things I learned about games and the app craze, and I’m not sure how long it will be a thing.
But with the rise of apps and the ubiquity of smartphones, games are a popular topic of conversation.
A recent study by the Pew Research Center found that more than half of all Americans are aware of at least one app or game that’s “become increasingly popular.”
In fact, Pew found that “apps are more popular now than ever before.”
The popularity of gaming apps, on the other hand, is largely driven by the rise in smartphone use.
And there’s a lot of room for growth.
According to the latest Nielsen data, the total U.S. app usage for all devices in 2017 was $1.19 billion, which is more than double the total for 2016.
As the Pew study noted, mobile apps and social games have grown at roughly the same rate as smartphones.
That trend could be good for the industry and developers.
In fact and perhaps unsurprisingly, social games such as Farmville are the most popular, followed by games such the Sims, Minecraft, and World of Warcraft.
Social games have been gaining popularity in recent years.
According to research by App Annie, in 2017 there were roughly 5 billion apps for iOS, and an additional 1 billion apps on Android.
App Annie found that social games were used on over half of smartphones in the U.K. and over a third of those in China.
In the U., apps have increased over the past year as mobile gaming becomes more accessible.
In 2016, Pew reported that a total of 13% of adults in the United States used a smartphone for social media, while that number was 15% in 2017.
The Pew study said that these are the first three years that mobile apps have surpassed smartphone use for social purposes.
In 2020, the Pew survey found that mobile social games accounted for 23% of all social media use.
That’s still an incredibly small portion of the overall social media universe, but it’s an encouraging sign for the future of apps, social gaming, and gaming.